Answer by GTASUPERFAN
what is mesh normals set to, in the mesh properties? try setting it to calculate, the to 30 to 35 and apply and see if that works
View ArticleAnswer by bugmagnet
If you want seamless smooth shaded along the entire top when you put tiles together it won't be possible unless they are actually a single piece of geometry. You may be able to do this dynamically by...
View ArticleAnswer by Erikulum
Nailed it!!! ![alt text][1] For those interested to obtain a similar result, I did it by recalculating the normals for each block while taking into account the vertices of the adjacent ones. I wouldn't...
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