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Channel: Answers for "Remove seam on tiled gameObject while keeping a smooth-shaded look"
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Answer by GTASUPERFAN

what is mesh normals set to, in the mesh properties? try setting it to calculate, the to 30 to 35 and apply and see if that works

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Answer by bugmagnet

If you want seamless smooth shaded along the entire top when you put tiles together it won't be possible unless they are actually a single piece of geometry. You may be able to do this dynamically by...

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Answer by Erikulum

Nailed it!!! ![alt text][1] For those interested to obtain a similar result, I did it by recalculating the normals for each block while taking into account the vertices of the adjacent ones. I wouldn't...

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